Help with degugging? VS2017

Forum for developers of plugins to Capture One

Help with degugging? VS2017

Postby Jens_A » Tue Mar 05, 2019 3:36 pm

Hi, it's quiet in here ..., questions unanswered and stuff is out of date. SDK abandoned?

The Link in the "Getting Started" post points ... nowhere :-(

I found the SDK nevertheless and have it running in VS2017 Community.
I run the provided demo plugin and try to debug (via the linked folder method) but no breakpoints get hit in VS.
I added a new setting in the Publish Action and that shows, so it's indeed running my build. But no breakpoints (no symbols loaded) :-(

Wonder what I'm doing wrong?
Posts: 7
Joined: Tue Jul 03, 2018 12:48 pm

Re: Help with degugging? VS2017

Postby NNN634500433855299802 » Sat Mar 16, 2019 8:30 am

I am having the same problem........

I finally got around to testing the SDK and I can run, and for the most part understand, the DemoPlugin, but without being able to run in debug mode it will be very difficult to use it.................

Hopefully someone will read this forum........
Maybe even some other example plugins to be shared ??

Cheers, Jozef Dassen
Posts: 5
Joined: Sat Aug 27, 2011 1:03 pm

Re: Help with degugging? VS2017

Postby StephanR » Thu Mar 21, 2019 6:24 pm


in the help files there is a short description how to debug,
In Visual Studio it is necessary to attach to the PluginHostProcess and not CO1 itself.
For each plugin such a process is created. All have the same name but if the correct one is attached then the breakpoints are working.

Posts: 8
Joined: Fri Sep 26, 2014 7:15 pm

Return to Capture One Plugin SDK

Who is online

Users browsing this forum: No registered users and 1 guest